Files
d2go/pkg/memory/monsters.go
SoundsLegit 3d4b0bc7a4 Added pet exclusions (#21)
* Added pet exclusions

* Added druid creepers to pets

---------

Co-authored-by: dmeli <d.melia@outlook.fr>
2024-06-25 15:45:29 +03:00

187 lines
4.6 KiB
Go

package memory
import (
"sort"
"github.com/hectorgimenez/d2go/pkg/data"
"github.com/hectorgimenez/d2go/pkg/data/npc"
"github.com/hectorgimenez/d2go/pkg/data/stat"
"github.com/hectorgimenez/d2go/pkg/utils"
)
func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverData) data.Monsters {
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + 1024
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
monsters := data.Monsters{}
for i := 0; i < 128; i++ {
monsterOffset := 8 * i
monsterUnitPtr := uintptr(ReadUIntFromBuffer(unitTableBuffer, uint(monsterOffset), Uint64))
for monsterUnitPtr > 0 {
monsterDataBuffer := gd.Process.ReadBytesFromMemory(monsterUnitPtr, 144)
//monsterType := ReadUIntFromBuffer(monsterDataBuffer, 0x00, Uint32)
txtFileNo := ReadUIntFromBuffer(monsterDataBuffer, 0x04, Uint32)
unitID := ReadUIntFromBuffer(monsterDataBuffer, 0x08, Uint32)
//mode := ReadUIntFromBuffer(monsterDataBuffer, 0x0C, Uint32)
unitDataPtr := uintptr(ReadUIntFromBuffer(monsterDataBuffer, 0x10, Uint64))
//isUnique := gd.Process.ReadUInt(unitDataPtr+0x18, Uint16)
flag := gd.Process.ReadBytesFromMemory(unitDataPtr+0x1A, Uint8)[0]
isCorpse := gd.Process.ReadUInt(monsterUnitPtr+0x1A6, Uint8)
//unitDataBuffer := gd.Process.ReadBytesFromMemory(unitDataPtr, 144)
// Coordinates (X, Y)
pathPtr := uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x38, Uint64))
posX := gd.Process.ReadUInt(pathPtr+0x02, Uint16)
posY := gd.Process.ReadUInt(pathPtr+0x06, Uint16)
hovered := false
if hover.IsHovered && hover.UnitType == 1 && hover.UnitID == data.UnitID(unitID) {
hovered = true
}
statsListExPtr := uintptr(ReadUIntFromBuffer(monsterDataBuffer, 0x88, Uint64))
statPtr := uintptr(gd.Process.ReadUInt(statsListExPtr+0x30, Uint64))
statCount := gd.Process.ReadUInt(statsListExPtr+0x38, Uint64)
stats := gd.getMonsterStats(statCount, statPtr)
// This excludes good NPCs but includes Mercs
if !gd.shouldBeIgnored(txtFileNo) || stats[stat.Experience] > 0 {
m := data.Monster{
UnitID: data.UnitID(unitID),
Name: npc.ID(int(txtFileNo)),
IsHovered: hovered,
Position: data.Position{
X: int(posX),
Y: int(posY),
},
Stats: stats,
Type: getMonsterType(flag),
}
if isCorpse == 0 {
monsters = append(monsters, m)
}
}
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
}
}
sort.SliceStable(monsters, func(i, j int) bool {
distanceI := utils.DistanceFromPoint(playerPosition, monsters[i].Position)
distanceJ := utils.DistanceFromPoint(playerPosition, monsters[j].Position)
return distanceI < distanceJ
})
return monsters
}
func getMonsterType(typeFlag byte) data.MonsterType {
switch typeFlag {
case 10:
return data.MonsterTypeSuperUnique
case 1 << 2, 12:
return data.MonsterTypeChampion
case 1 << 3:
return data.MonsterTypeUnique
case 1 << 4:
return data.MonsterTypeMinion
}
return data.MonsterTypeNone
}
func (gd *GameReader) getMonsterStats(statCount uint, statPtr uintptr) map[stat.ID]int {
stats := map[stat.ID]int{}
if statCount > 0 {
statBuffer := gd.Process.ReadBytesFromMemory(statPtr+0x2, statCount*8)
for i := 0; i < int(statCount); i++ {
offset := uint(i * 8)
statEnum := ReadUIntFromBuffer(statBuffer, offset, Uint16)
statValue := ReadUIntFromBuffer(statBuffer, offset+0x2, Uint32)
stats[stat.ID(statEnum)] = int(statValue)
}
}
return stats
}
func (gd *GameReader) shouldBeIgnored(txtNo uint) bool {
switch npc.ID(txtNo) {
case npc.Chicken,
npc.Rat,
npc.Rogue,
npc.HellMeteor,
npc.Bird,
npc.Bird2,
npc.Bat,
npc.Act2Male,
npc.Act2Female,
npc.Act2Child,
npc.Cow,
npc.Camel,
npc.Act2Guard,
npc.Act2Vendor,
npc.Act2Vendor2,
npc.Maggot,
npc.Bug,
npc.Scorpion,
npc.Rogue2,
npc.Rogue3,
npc.Larva,
npc.Familiar,
npc.Act3Male,
npc.Act3Female,
npc.Snake,
npc.Parrot,
npc.Fish,
npc.EvilHole,
npc.EvilHole2,
npc.EvilHole3,
npc.EvilHole4,
npc.EvilHole5,
npc.FireboltTrap,
npc.HorzMissileTrap,
npc.VertMissileTrap,
npc.PoisonCloudTrap,
npc.LightningTrap,
npc.InvisoSpawner,
npc.Guard,
npc.MiniSper,
npc.BoneWall,
npc.Hydra,
npc.Hydra2,
npc.Hydra3,
npc.SevenTombs,
npc.IronWolf,
npc.CompellingOrbNpc,
npc.SpiritMummy,
npc.Act2Guard4,
npc.Act2Guard5,
npc.Window,
npc.Window2,
npc.MephistoSpirit,
npc.WakeOfDestruction,
npc.ChargedBoltSentry,
npc.LightningSentry,
npc.InvisiblePet,
npc.InfernoSentry,
npc.DeathSentry,
npc.BaalThrone,
npc.InjuredBarbarian,
npc.InjuredBarbarian2,
npc.InjuredBarbarian3,
npc.DemonHole:
return true
}
return false
}