132 lines
4.4 KiB
Go
132 lines
4.4 KiB
Go
package memory
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import (
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"github.com/hectorgimenez/d2go/pkg/data"
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"github.com/hectorgimenez/d2go/pkg/data/item"
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"github.com/hectorgimenez/d2go/pkg/data/stat"
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"github.com/hectorgimenez/d2go/pkg/utils"
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"sort"
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)
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func (gd *GameReader) Items(playerPosition data.Position) data.Items {
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hoveredUnitID, hoveredType, isHovered := gd.hoveredData()
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baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (4 * 1024)
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unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
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items := data.Items{}
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for i := 0; i < 128; i++ {
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itemOffset := 8 * i
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itemUnitPtr := uintptr(ReadUIntFromBuffer(unitTableBuffer, uint(itemOffset), Uint64))
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for itemUnitPtr > 0 {
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itemDataBuffer := gd.Process.ReadBytesFromMemory(itemUnitPtr, 144)
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itemType := ReadUIntFromBuffer(itemDataBuffer, 0x00, Uint32)
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txtFileNo := ReadUIntFromBuffer(itemDataBuffer, 0x04, Uint32)
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unitID := ReadUIntFromBuffer(itemDataBuffer, 0x08, Uint32)
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// itemLoc = 0 in inventory, 1 equipped, 2 in belt, 3 on ground, 4 cursor, 5 dropping, 6 socketed
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itemLoc := ReadUIntFromBuffer(itemDataBuffer, 0x0C, Uint32)
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if itemType != 4 {
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itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
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continue
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}
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unitDataPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x10, Uint64))
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unitDataBuffer := gd.Process.ReadBytesFromMemory(unitDataPtr, 144)
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flags := ReadUIntFromBuffer(unitDataBuffer, 0x18, Uint32)
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invPage := ReadUIntFromBuffer(unitDataBuffer, 0x55, Uint8)
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itemQuality := ReadUIntFromBuffer(unitDataBuffer, 0x00, Uint32)
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//itemOwnerNPC := ReadUIntFromBuffer(unitDataBuffer, 0x0C, Uint32)
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// Item coordinates (X, Y)
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pathPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x38, Uint64))
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pathBuffer := gd.Process.ReadBytesFromMemory(pathPtr, 144)
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itemX := ReadUIntFromBuffer(pathBuffer, 0x10, Uint16)
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itemY := ReadUIntFromBuffer(pathBuffer, 0x14, Uint16)
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// Item Stats
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statsListExPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x88, Uint64))
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statsListExBuffer := gd.Process.ReadBytesFromMemory(statsListExPtr, 180)
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statPtr := uintptr(ReadUIntFromBuffer(statsListExBuffer, 0x30, Uint64))
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statCount := ReadUIntFromBuffer(statsListExBuffer, 0x38, Uint32)
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statExPtr := uintptr(ReadUIntFromBuffer(statsListExBuffer, 0x88, Uint64))
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statExCount := ReadUIntFromBuffer(statsListExBuffer, 0x90, Uint32)
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stats := gd.getItemStats(statCount, statPtr, statExCount, statExPtr)
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name := item.GetNameByEnum(txtFileNo)
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itemHovered := false
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if isHovered && hoveredType == 4 && hoveredUnitID == unitID {
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itemHovered = true
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}
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itm := data.Item{
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UnitID: data.UnitID(unitID),
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Name: name,
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Quality: item.Quality(itemQuality),
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Position: data.Position{
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X: int(itemX),
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Y: int(itemY),
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},
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IsHovered: itemHovered,
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Stats: stats,
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}
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setProperties(&itm, uint32(flags))
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switch itemLoc {
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case 0:
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if itm.IsVendor {
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items.Shop = append(items.Shop, itm)
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} else if invPage == 0 {
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items.Inventory = append(items.Inventory, itm)
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}
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case 1:
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items.Equipped = append(items.Equipped, itm)
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case 2:
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items.Belt = append(items.Belt, itm)
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case 3, 5:
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items.Ground = append(items.Ground, itm)
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}
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itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
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}
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}
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sort.SliceStable(items.Ground, func(i, j int) bool {
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distanceI := utils.DistanceFromPoint(playerPosition, items.Ground[i].Position)
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distanceJ := utils.DistanceFromPoint(playerPosition, items.Ground[j].Position)
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return distanceI < distanceJ
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})
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return items
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}
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func (gd *GameReader) getItemStats(statCount uint, statPtr uintptr, statExCount uint, statExPtr uintptr) map[stat.Stat]int {
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stats := map[stat.Stat]int{}
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if statCount < 20 && statCount > 0 {
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statBuffer := gd.Process.ReadBytesFromMemory(statPtr, statCount*10)
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for i := 0; i < int(statCount); i++ {
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offset := uint(i * 8)
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statEnum := ReadUIntFromBuffer(statBuffer, offset+0x2, Uint16)
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statValue := ReadUIntFromBuffer(statBuffer, offset+0x4, Uint32)
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st, value := getStatData(statEnum, statValue)
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stats[st] = value
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}
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}
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if statExCount < 20 && statExCount > 0 {
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statBuffer := gd.Process.ReadBytesFromMemory(statExPtr, statExCount*10)
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for i := 0; i < int(statExCount); i++ {
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offset := uint(i * 8)
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statEnum := ReadUIntFromBuffer(statBuffer, offset+0x2, Uint16)
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statValue := ReadUIntFromBuffer(statBuffer, offset+0x4, Uint32)
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st, value := getStatData(statEnum, statValue)
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stats[st] = value
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}
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}
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return stats
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}
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