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@@ -116,7 +116,7 @@ func (gd *GameReader) getItemStats(statCount uint, statPtr uintptr, statExCount
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}
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}
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if statExCount < 20 && statCount > 0 {
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if statExCount < 20 && statExCount > 0 {
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statBuffer := gd.Process.ReadBytesFromMemory(statExPtr, statExCount*10)
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for i := 0; i < int(statExCount); i++ {
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offset := uint(i * 8)
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