dba9a7b5a54f7b2dc904304e3022b81bd5fc4f94
Simply making openMenu and hoverData exposed like everything else in game_reader.go to be used with koolo on demand outside of GetData() This will improve openMenu and hover refresh by avoiding updating everything from GetData when we only need light information. Benefit: Increase responsiveness of bot, reduce cpu usage by much i already have the work done on koolo side waiting on this to be merged.
d2go
Tooling for Diablo II: Resurrected written in Go. It provides a library to read game memory and a public SDK to be imported, along with data structures and some other tools.
Libraries
- data - D2R Game data structures
- memory - D2R memory reader (it provides the data structures)
- nip - NIP file parser and rule evaluator, used by the itemwatcher item filter.
Tools
- cmd/itemwatcher - Small tool that plays a sound when an item passing the filtering process is dropped
- cmd/txttocode - Static code generator, takes game .txt files and generates Go code to be used by the data package, it provides static data like item names, item types, skill details, etc.
Description
Languages
Go
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