Use AOB scan for quests instead of hardcoded offset

This commit is contained in:
CarlPoppa
2025-10-17 14:38:07 +01:00
committed by guiyomu-dev
parent ce23058fb4
commit 06a59974ac

View File

@@ -97,7 +97,7 @@ func (gd *GameReader) GetData() data.Data {
// q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22F1E79, Uint64))
gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x22D8369, 85)
gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.Quests, 85)
// gameQuestsBytes = gameQuestsBytes[3:]
d := data.Data{