Fixed skill level?

This commit is contained in:
Héctor Giménez
2023-05-15 22:54:02 +09:00
parent cb7d2e5a34
commit 63d1206fc4

View File

@@ -149,7 +149,7 @@ func (gd *GameReader) getSkills(skillsPtr uintptr) map[skill.Skill]int {
for skillPtr != 0 {
skillTxtPtr := uintptr(gd.Process.ReadUInt(skillPtr, Uint64))
skillTxt := uintptr(gd.Process.ReadUInt(skillTxtPtr, Uint16))
skillLvl := gd.Process.ReadUInt(skillTxtPtr+0x34, Uint16)
skillLvl := gd.Process.ReadUInt(skillPtr+0x38, Uint16)
skills[skill.Skill(skillTxt)] = int(skillLvl)