Fixed skill level?
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@@ -149,7 +149,7 @@ func (gd *GameReader) getSkills(skillsPtr uintptr) map[skill.Skill]int {
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for skillPtr != 0 {
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for skillPtr != 0 {
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skillTxtPtr := uintptr(gd.Process.ReadUInt(skillPtr, Uint64))
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skillTxtPtr := uintptr(gd.Process.ReadUInt(skillPtr, Uint64))
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skillTxt := uintptr(gd.Process.ReadUInt(skillTxtPtr, Uint16))
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skillTxt := uintptr(gd.Process.ReadUInt(skillTxtPtr, Uint16))
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skillLvl := gd.Process.ReadUInt(skillTxtPtr+0x34, Uint16)
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skillLvl := gd.Process.ReadUInt(skillPtr+0x38, Uint16)
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skills[skill.Skill(skillTxt)] = int(skillLvl)
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skills[skill.Skill(skillTxt)] = int(skillLvl)
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