Rename Dead flag to HasEverDied in GetCharacterFlags function

This commit is contained in:
guiyomu-dev
2025-10-27 20:24:40 +01:00
parent af6549aac5
commit 73276c57aa

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@@ -549,10 +549,10 @@ func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, e
fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16)) fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16))
flags := CharacterFlags{ flags := CharacterFlags{
Hardcore: (fieldValue & flagHardcore) != 0, Hardcore: (fieldValue & flagHardcore) != 0,
Dead: (fieldValue & flagDead) != 0, HasEverDied: (fieldValue & flagDead) != 0,
Expansion: (fieldValue & flagExpansion) != 0, Expansion: (fieldValue & flagExpansion) != 0,
Ladder: (fieldValue & flagLadder) != 0, Ladder: (fieldValue & flagLadder) != 0,
} }
return flags, nil return flags, nil