Rename Dead flag to HasEverDied in GetCharacterFlags function
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@@ -549,10 +549,10 @@ func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, e
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fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16))
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fieldValue := uint16(gd.Process.ReadUInt(charStructPtr+charFlagsOffset, Uint16))
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flags := CharacterFlags{
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flags := CharacterFlags{
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Hardcore: (fieldValue & flagHardcore) != 0,
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Hardcore: (fieldValue & flagHardcore) != 0,
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Dead: (fieldValue & flagDead) != 0,
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HasEverDied: (fieldValue & flagDead) != 0,
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Expansion: (fieldValue & flagExpansion) != 0,
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Expansion: (fieldValue & flagExpansion) != 0,
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Ladder: (fieldValue & flagLadder) != 0,
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Ladder: (fieldValue & flagLadder) != 0,
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}
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}
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return flags, nil
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return flags, nil
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