Rename Dead flag to HasEverDied in GetCharacterFlags function

This commit is contained in:
guiyomu-dev
2025-10-27 20:24:40 +01:00
parent af6549aac5
commit 73276c57aa

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@@ -550,7 +550,7 @@ func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, e
flags := CharacterFlags{
Hardcore: (fieldValue & flagHardcore) != 0,
Dead: (fieldValue & flagDead) != 0,
HasEverDied: (fieldValue & flagDead) != 0,
Expansion: (fieldValue & flagExpansion) != 0,
Ladder: (fieldValue & flagLadder) != 0,
}