Rename Dead flag to HasEverDied in GetCharacterFlags function
This commit is contained in:
@@ -550,7 +550,7 @@ func (gd *GameReader) GetCharacterFlags(characterName string) (CharacterFlags, e
|
||||
|
||||
flags := CharacterFlags{
|
||||
Hardcore: (fieldValue & flagHardcore) != 0,
|
||||
Dead: (fieldValue & flagDead) != 0,
|
||||
HasEverDied: (fieldValue & flagDead) != 0,
|
||||
Expansion: (fieldValue & flagExpansion) != 0,
|
||||
Ladder: (fieldValue & flagLadder) != 0,
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user