update offsets
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@@ -26,61 +26,61 @@ type Offset struct {
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func calculateOffsets(_ *Process) Offset {
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// UnitTable
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unitTableOffset := uintptr(0x1E9B350)
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unitTableOffset := uintptr(0x1E9E350)
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// UI
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uiOffsetPtr := uintptr(0x1EAB042)
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uiOffsetPtr := uintptr(0x1EAE04A)
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// Hover
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hoverOffset := uintptr(0x1DEF000)
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hoverOffset := uintptr(0x1DF2000)
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// Expansion
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expOffset := uintptr(0x1DEE468)
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expOffset := uintptr(0x1DF1468)
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// Party members offset
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rosterOffset := uintptr(0x1EB1660)
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rosterOffset := uintptr(0x1EB4668)
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// PanelManagerContainer
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panelManagerContainerOffset := uintptr(0x1E05DC0)
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panelManagerContainerOffset := uintptr(0x1E08DC0)
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// WidgetStates
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WidgetStatesOffset := uintptr(0x1ED3678)
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WidgetStatesOffset := uintptr(0x1ED6680)
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// Waypoints
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WaypointTableOffset := uintptr(0x1D4D3C0)
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WaypointTableOffset := uintptr(0x1D503C0)
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// FPS
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fpsOffset := uintptr(0x1D4D394)
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fpsOffset := uintptr(0x1D50394)
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// KeyBindings
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keyBindingsOffset := uintptr(0x19C65B4)
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keyBindingsOffset := uintptr(0x19C95B4)
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// KeyBindings Skills
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keyBindingsSkillsOffset := uintptr(0x1DEF110)
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keyBindingsSkillsOffset := uintptr(0x1DF2110)
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// QuestInfo
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questInfoOffset := uintptr(0x1EB7CD8)
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questInfoOffset := uintptr(0x1EBACD8)
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// Terror Zones
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tzOffset := uintptr(0x25A5AB0)
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tzOffset := uintptr(0x25A8AF0)
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// Ping
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pingOffset := uintptr(0x1DEE468)
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pingOffset := uintptr(0x1DF1468)
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// LegacyGraphics
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legacyGfxOffset := uintptr(0x1EB7E7E)
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legacyGfxOffset := uintptr(0x1EBAF46)
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// CharData
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charDataOffset := uintptr(0x1DF25F8)
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charDataOffset := uintptr(0x1DF55F8)
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// Selected Char Name
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selectedCharNameOffset := uintptr(0x1D44195)
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selectedCharNameOffset := uintptr(0x1D47195)
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// Last Game Name
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lastGameNameOffset := uintptr(0x25EE370)
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lastGameNameOffset := uintptr(0x25F1450)
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// Last Game Password
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lastGamePasswordOffset := uintptr(0x25EE3C8)
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lastGamePasswordOffset := uintptr(0x25F14A8)
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return Offset{
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UnitTable: unitTableOffset,
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