update addresses
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@@ -200,20 +200,20 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2A01A50, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x222D0A0, 0)
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}
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}
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func (gd *GameReader) LegacyGraphics() bool {
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func (gd *GameReader) LegacyGraphics() bool {
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x21E2308, Uint64) == 1
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x2227998, Uint64) == 1
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}
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}
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func (gd *GameReader) IsOnline() bool {
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func (gd *GameReader) IsOnline() bool {
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// This represents which tab (Online/Offline) we're on in the Character Selection Screen
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// This represents which tab (Online/Offline) we're on in the Character Selection Screen
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x2140ED0, 1) == 1
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x21864D0, 1) == 1
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}
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}
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func (gd *GameReader) IsIngame() bool {
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func (gd *GameReader) IsIngame() bool {
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x22D5D78, 1) == 1
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return gd.ReadUInt(gd.moduleBaseAddressPtr+0x22E51D0, 1) == 1
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}
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}
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func (gd *GameReader) IsInLobby() bool {
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func (gd *GameReader) IsInLobby() bool {
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@@ -8,8 +8,8 @@ import (
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)
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)
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func (gd *GameReader) GetKeyBindings() data.KeyBindings {
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func (gd *GameReader) GetKeyBindings() data.KeyBindings {
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1DFA914, 0x500)
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1DFFAF4, 0x500)
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blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x21E29B0, 0x500)
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blobSkills := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x2228030, 0x500)
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skillsKB := [16]data.SkillBinding{}
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skillsKB := [16]data.SkillBinding{}
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for i := 0; i < 7; i++ {
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for i := 0; i < 7; i++ {
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