feat(menus): add Cinematic state to OpenMenus struct

This commit is contained in:
guiyomu-dev
2026-01-16 20:44:06 +01:00
parent 7083549001
commit ec04b2f00d
2 changed files with 2 additions and 0 deletions

View File

@@ -315,6 +315,7 @@ type OpenMenus struct {
QuestLog bool
PortraitsShown bool
ChatOpen bool
Cinematic bool
}
func (om OpenMenus) IsMenuOpen() bool {

View File

@@ -186,6 +186,7 @@ func (gd *GameReader) OpenMenus() data.OpenMenus {
QuestLog: buffer[0xE] != 0,
PortraitsShown: buffer[0x1D] != 0,
ChatOpen: buffer[0x05] != 0,
Cinematic: buffer[0x11] != 0,
}
}