feat(menus): add Cinematic state to OpenMenus struct
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@@ -186,6 +186,7 @@ func (gd *GameReader) OpenMenus() data.OpenMenus {
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QuestLog: buffer[0xE] != 0,
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PortraitsShown: buffer[0x1D] != 0,
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ChatOpen: buffer[0x05] != 0,
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Cinematic: buffer[0x11] != 0,
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}
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}
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